2022
In a group of three we were tasked to develop an interactive visualization for the process of creating biochar and its applications. We chose to set up a virtual room in Unity in which you can go through the the process step by step.
I spent most of my time on creating a dynamic visualization of a plant growing, depending on what type of Biochar was used as a fertilizer. I used Unity's Shader Graph for the animation as well as Blender to prepare the plant mesh.
Aside from that I worked on the instructions UI and overall polishing for everything in the final weeks.